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Tetris Didn't Win at This Gaming Ceremony — Another Award Type Might Solve This

As any significant honors show draws close, one notices a clamor for introducing of new categories to recognize underappreciated efforts and delight the spirits of followers dedicated to specific genres.

Another commentator previously argued advocating for terror-themed awards. That would rule. Equally deserving are board games, which is someone's personal cause. But they will have to forgive me when I prioritize just as with other dedicated enthusiasts, I possess a compelling case for why my demand is the most urgent and significant. Here's the proposal: There should be an award type for logic-based games.

Categorizing Game Types

Classifying creative works isn't exact; opinions vary greatly, and inevitably start arguments and end in fuzzy definitions. It's understandable that movie academies avoid this approach. Yet it remains a necessary evil for the industry of interactive entertainment, showing incredible range they hardly constitute a single creative category.

For comprehensive acknowledgment of achievement in video games to gain proper attention, while allowing diverse titles to receive proper recognition, genre categories are essential.

Present Award Structure

Leading game ceremonies presently include award types recognizing Action-oriented games, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these classifications successfully include a lot of ground, allowing placement for most games within them.

Not so for logic-based experiences. No appropriate category exists for their placement. Think about these this year’s best games, all very different: building puzzles of one title, the pulse-pounding block-matching from another release, engaging interpersonal challenges in another game. Which classification works among existing types? Simply put, no category fits.

The Representation Problem

Many instances occur of brilliant puzzle games published annually without proper recognition at major award shows, if they accidentally match award groups including Mobile Game, VR/AR Game, and the highly challenging independent game categories.

  • An iconic brain-teaser wasn’t nominated for anything that year
  • A different innovative game was excluded in 2019
  • A beloved organization game got ignored in 2021
  • Limited numbers of brain-teasers barely qualified for niche award types

Value of Brain-Teasers

These are often compact experiences, however the design in brain-teasers holds tremendous importance. Iconic mobile puzzle games rank among most engaged experiences worldwide and have been for over a decade.

The famous puzzle experience challenges well-known building titles claiming status as most purchased experience; it’s also in the running for best game of all time. Brain-teasers form essential building blocks to the art of video games, while interacting with diverse game types.

Proposal and Rationale

Puzzle games wouldn’t have such difficulty. You could fill a field of five with fascinating, diverse, deserving games annually without trouble — perhaps, with difficulty, since numerous excellent numerous deserving experiences.

And to reiterate, these represent titles lacking appropriate categories in important events. Puzzle game makers are working at the demanding boundary of video game design, creating some of essential manifestations of gaming itself. Comparable to cinema stunt performers, they warrant appreciation. We shouldn't delay generations.

About the author

Tina Jones

A seasoned business consultant with over 15 years of experience in UK market analysis and entrepreneurship.

MuseTrail HQ

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